Class Human Elf Elf Elf Orc Orc Dwarf Gnome Halfling
Fighter • • • • • • • • •
Monk • • • •
Paladin • • • • • •
Ranger • • • • • • •
Thief • • • • • • • • •
Magic-User • • • • • •
Cleric • • • • • • •
Enchanter • • • • • •
Minimum Attributes by Class *
Class Strength Intelligence Wisdom Dexterity Constitution Karma
Fighter 9 — 6 6 7 6
Monk 15 6 15 15 11 6
Paladin 12 9 13 6 9 17
Ranger 13 13 14 6 14 6
Thief 6 6 _ 9 _ _
Magic User _ 9 6 6 _ 6
Cleric 6 6 9 _ _ 6
Enchanter _ 9 6 6 _ 6
Minimum Attributes by Race *
Class Strength Intelligence Wisdom Dexterity Constitution Karma
Human 6 _ _ _ 5 _
Drow Elf _ 8 _ 7 5 8
Elf _ 8 _ 7 5 8
Orc 9 _ _ _ 15 _
Halfling 6 6 _ 8 10 _
Gnome 6 7 _ _ 8 _
Dwarf 8 _ _ _ 12 _
Half-Elf 5 4 _ _ 5 _
Half-Orc 6 _ _ _ 13 _
* ( All other bonuses or penalties apply after these minimums. )
Stamina Table
Class Initial Per Level *Max Bonus
Fighter 1 - 10 1 - 10 Unlimited
Paladin 1 - 10 1 - 10 Unlimited
Ranger 2 - 16 1 - 8 Unlimited
Monk 2 - 8 1 - 4 3
Thief 1 - 6 1 - 6 3
Magic-User 1 - 4 1 - 4 2
Cleric 1 - 8 1 - 8 3
Enchanter 1 - 6 1 - 6 2
* PCs receive one point of stamina for each point of constitution over 15 in addition to that shown above.
Example: PCs with a 16 constitution receive +1 stamina per level.
PCs with a 17 constitution receive +2 stamina per level, etc...
Base Special Action Values
Base values by class in percent.*
Class Fighter Monk Paladin Ranger Thief M-User Cleric Enchanter
Backstab . . . . 2 . . .
Bars/Gate/Door 12 10 10 10 . . 10 .
Climb Wall 6 5 6 6 8 2 5 3
Critical Hit 5 3 3 3 . . . .
Detect Secret 1 2 3 5 15 5 5 10
Detect Trap 2 3 2 10 20 3 2 5
Disarm Trap . 5 . . 15 . . .
Hear Noise 5 6 5 7 12 5 4 5
Hide In Shadows 3 3 . 8 20 . . .
Move Silently 3 10 3 10 25 10 3 4
Pick Lock . 10 . . 25 . . .
Pick Pocket . 10 . . 30 . . .
Read Scroll*** NA NA 100 NA -15 100 100 100
* Notes on special abilities. Only PC classes that show a base value in the above chart are capable of performing the task in question. Those classes that show NIL (.) are not capable of said task and any modifiers in the following charts do not apply to said class.
*** Thieves are capable of reading magic-user scrolls only. They are NOT capable of creating scrolls. For each experience level of the thief beyound first level they gain a 5% chance to read a magic-user's scroll. If a thief fails to read a scroll the magic of the scroll is lost and it becomes worthless.
Special Action Modifiers
*Strength Modifier
Strength 3 4 5 6 7 17 18 19 20 21
Backstab -5 -4 -3 -2 -1 1 2 3 4 5
Bars/Gate/Door -75 -60 -45 -30 -15 5 10 15 20 25
Climb Wall -75 -60 -45 -30 -15 5 10 15 20 25
Critical Hit -5 -4 -3 -2 -1 1 2 3 4 5
Disarm Trap -10 -8 -6 -4 -2 2 4 6 8 10
Hide In Shadows -5 -4 -3 -2 -1 1 2 3 4 5
Move Silently -5 -4 -3 -2 -1 1 2 3 4 5
*Dexterity Modifier
Dexterity 3 4 5 6 7 17 18 19 20
Backstab -5 -4 -3 -2 -1 1 2 3 4
Climb Wall -20 -15 -10 -5 -2 5 8 11 15
Disarm Trap -25 -20 -15 -10 -5 5 10 15 20
Hide In Shadows -12 -8 -6 -4 -2 2 4 6 8
Move Silently -10 -8 -6 -4 -2 5 10 15 20
Pick Lock -25 -20 -15 -10 -5 5 10 15 20
Pick Pocket -25 -20 -15 -10 -5 5 10 15 20
*Race Modifier
Drow Half Half
Race Human Elf Elf Orc Halfling Gnome Dwarf Elf Orc
Backstab . +2 +2 -2 +2 -3 -4 +1 -1
Climb Wall . +5 . +3 . +4 +5 . +2
Detect Secret . +10 +10 -5 +5 +5 +15 +2 -2
Detect Trap . +5 -3 +8 +3 . . . +4
Disarm Trap . +2 -5 +5 +1 . . . +2
Hear Noise . . . +10 . . . . +5
Hide In Shadows . +15 -10 +10 . +5 +5 -5 +5
Move Silently . +5 +5 -5 +10 -3 -5 +2 -2
Pick Lock . +3 +3 -5 +10 -3 -5 +1 -2
Pick Pocket . -10 +3 -15 +15 . . +10 -3
Resurrect** 85% 75% 75% 90% 80% 90% 95% 80% 90%
** Base chance. The actual chance is increased 1% for each point of constitution of the PC.
*Adjustments apply only to initial attribute scores. Magically altered attributes will not award additional bonuses or penalties.
Saving Throw Adjustments For Race In %
Drow Half Half
Save vs. Human Elf Elf Orc Halfling Gnome Dwarf Elf Orc
Charm . +25 +25 +45 -10 -5 . . .
Heat . . . . +5 +5 . . .
Cold . -5 -10 . +5 +5 . +10 +10
Electric . . . . . . -10 -10 .
Chemical . -5 . . +5 +5 +15 +5 .
Mental . . . . -10 -5 . +10 -5
Magic . . . . -5 . +10 +5 +5
Special . . . . . . . . .
Character Gender
Whether a PC is male or female will affect the following attributes:
Males: +1 to Strength, -1 to Dexterity
Females: -1 to Strength, +1 to Dexterity
These factors are applied in addition to attribute adjustments due to racial heritage.
Advancement Charts
Fighters
Level Experience Required Title
Level 1...........2,000 Veteran
Level 2...........2,000 Warrior
Level 3...........4,000 Swordsman
Level 4..........10,000 Hero
Level 5..........17,000 Swashbuckler
Level 6..........35,000 Myrmidon
Level 7..........55,000 Champion
Level 8.........125,000 Superhero
Level 9.........125,000 Cavalier
Level 10........250,000 Lieutenant Knight
Level 11........250,000 Knight
Level 12........250,000 Master Knight
Level 13........250,000 Lordling
Level 14........250,000 Lord
Level 15........250,000 Master Lord
Level 16........250,000 Kingly Lord
Level 17........250,000 Kingly Lord (with one star...etc.)
Rangers
Level Experience Required Title
Level 1...........2,250 Runner
Level 2...........2,250 Strider
Level 3...........5,500 Scout
Level 4..........10,000 Courser
Level 5..........20,000 Tracker
Level 6..........50,000 Guide
Level 7..........75,000 Pathfinder
Level 8.........125,000 Ranger
Level 9.........250,000 Ranger Knight
Level 10........325,000 Ranger Champion
Level 11........325,000 Ranger Lord
Level 12........325,000 Master Ranger
Level 13........325,000 Grand Ranger
Level 14........325,000 Supreme Ranger
Level 15........325,000 Supreme Ranger (with one Arrow...etc.)
Paladins
Level Experience Required Title
Level 1...........2,750 Gallant
Level 2...........2,750 Keeper
Level 3...........6,500 Protector
Level 4..........12,000 Defender
Level 5..........21,000 Warder
Level 6..........50,000 Guardian
Level 7..........80,000 Chevalier
Level 8.........175,000 Justiciar
Level 9.........350,000 Paladin
Level 10........350,000 Paladin Knight
Level 11........350,000 Paladin Lord
Level 12........350,000 Holy Paladin
Level 13........350,000 Holy Paladin (with one cross)
Level 14........350,000 Holy Paladin (with two crosses)
Monks
Level Experience Required Title
Level 1...........2,250 Novice
Level 2...........2,500 Initiate
Level 3...........5,250 Brother
Level 4..........12,500 Disciple
Level 5..........25,000 Immaculate
Level 6..........50,000 Master
Level 7.........100,000 Superior Master
Level 8.........150,000 Master of Dragons
Level 9.........150,000 Master, North Wind
Level 10........200,000 Master, West Wind
Level 11........250,000 Master, South Wind
Level 12........300,000 Master, East Wind
Level 13........300,000 Master of Winter
Level 14........300,000 Master of Autumn
Level 15........300,000 Master of Summer
Level 16........300,000 Master of Spring
Level 17........300,000 Master of Flowers
Level 18........300,000 Master of Flowers (with one blossom)
Level 19........300,000 Master of Flowers (with two blossoms)
Thieves
Level Experience Required Title
Level 1...........1,250 Rogue
Level 2...........2,250 Footpad
Level 3...........4,500 Cutpurse
Level 4...........8,000 Robber
Level 5..........12,000 Burglar
Level 6..........22,500 Cat Burglar
Level 7..........35,000 Sneak
Level 8..........50,000 Master Sneak
Level 9..........75,000 Filcher
Level 10........100,000 Master Filcher
Level 11........150,000 Sharper
Level 12........200,000 Master Sharper
Level 13........200,000 Thief
Level 14........200,000 Master Thief
Level 15........200,000 Master Thief (with one dagger)
Level 16........200,000 Master Thief (with two daggers)
Magic-Users
Level Experience Required Title
Level 1...........2,500 Prestidigitator
Level 2...........3,500 Evoker
Level 3...........7,500 Conjurer
Level 4..........15,500 Theurgist
Level 5..........22,000 Thaumaturgist
Level 6..........55,000 Magician
Level 7..........80,000 Master Magician
Level 8.........110,000 Warlock
Level 9.........150,000 Crowned Warlock
Level 10........250,000 Sorcerer
Level 11........300,000 Necromancer
Level 12........375,000 Wizards Apprentice
Level 13........375,000 Wizards Assistant
Level 14........375,000 Wizard
Level 15........375,000 Superior Wizard (White Robe)
Level 16........375,000 Superior Wizard (Grey Robe)
Level 17........375,000 Superior Wizard (Black Robe)
Clerics
Level Experience Required Title
Level 1...........1,500 Acolyte
Level 2...........1,500 Adept
Level 3...........3,000 Priest
Level 4...........7,000 Curate
Level 5..........14,500 Perfect
Level 6..........27,500 Canon
Level 7..........55,000 Lama
Level 8.........100,000 Patriarch
Level 9.........150,000 Bishop
Level 10........200,000 Arch Bishop
Level 11........250,000 Cardinal
Level 12........250,000 Chief Cardinal
Level 13........250,000 High Priest
Level 14........250,000 Arch Priest
Level 15........250,000 Superior Priest
Level 16........250,000 Superior Priest (with one sash)
Level 17........250,000 Superior Priest (with two sashes)
Magic-Users & Enchanters (Shown for PCs with a 16 Intelligence)
Spell Level
Level 1 2 3 4 5 6 7
1 1 - - - - - -
2 2 - - - - - -
3 3 1 - - - - -
4 4 2 - - - - -
5 5 3 1 - - - -
6 6 4 2 - - - -
7 7 5 3 1 - - -
8 8 6 4 1 - - -
9 9 7 5 2 1 - -
10 10 8 6 3 1 - -
11 11 9 7 3 2 1 -
12 12 9 8 4 3 2 -
13 12 10 8 4 3 2 1
14 12 10 9 5 4 3 1
15 12 11 9 5 4 3 2
16 12 11 9 6 5 4 2
17 12 11 10 6 5 4 3
18 12 12 10 7 6 5 3
19 12 12 11 7 6 5 4
20 12 12 11 8 6 6 4
21 12 12 11 8 7 6 5
22 12 12 11 9 7 7 5
23 12 12 11 9 8 7 6
24 12 12 12 10 8 8 6
25 12 12 12 10 9 9 7
26 12 12 12 11 9 9 8
27 12 12 12 11 10 10 9
28 12 12 12 12 10 10 10
29 12 12 12 12 11 11 11
30 12 12 12 12 12 12 12
PCs with an Intelligence above 16 learn @:
with 17 Intelligence as one level higher than shown.
with 18 Intelligence as two levels higher than shown. etc......
Clerics (Shown for PCs with a 16 Wisdom)
Spell Level
Level 1 2 3 4 5 6 7
1 12 - - - - - -
2 12 - - - - - -
3 12 - - - - - -
4 12 12 - - - - -
5 12 12 - - - - -
6 12 12 - - - - -
7 12 12 12 - - - -
8 12 12 12 - - - -
9 12 12 12 - - - -
10 12 12 12 12 - - -
11 12 12 12 12 - - -
12 12 12 12 12 - - -
13 12 12 12 12 12 - -
14 12 12 12 12 12 - -
15 12 12 12 12 12 - -
16 12 12 12 12 12 12 -
17 12 12 12 12 12 12 -
18 12 12 12 12 12 12 -
19 12 12 12 12 12 12 12
PCs with a Wisdom above 16 learn @:
with 17 Wisdom as one level higher than shown.
with 18 Wisdom as two levels higher than shown. etc...
Paladins (Shown for PCs with a 16 Wisdom)
Spell Level
Level 1 2 3 4 5 6 7
7 12 - - - - - -
8 12 - - - - - -
9 12 - - - - - -
10 12 12 - - - - -
11 12 12 - - - - -
12 12 12 - - - - -
13 12 12 12 - - - -
14 12 12 12 - - - -
15 12 12 12 - - - -
16 (Max) 12 12 12 12 - - -
PCs with a Wisdom above 16 learn @:
with 17 Wisdom as one level higher than shown.
with 18 Wisdom as two levels higher than shown. etc......
Strength Modification Table
To Hit Damage
Strength Adjustment Adjustment
3 -20% -1
4 -15% -1
5 -10% 0
6 -5% 0
. 0% 0
. 0% 0
. 0% 0
16 +5% +1
17 +5% +2
18 +10% +3
19* +10% +4
20* +15% +5
21* +15% +6
22* +20% +7
23* +20% +8
24* +25% +9
25* +25% +10
*Only Fighters, Rangers and Paladins will receive any bonuses for Strengths over 18.
Attacks Per Round
LEVEL MONK FIGHTER RANGER PALADIN
1 1/1 1/1 1/1 1/1
2 1/1 1/1 1/1 1/1
3 1/1 1/1 1/1 1/1
4 3/2 1/1 1/1 1/1
5 3/2 3/2 3/2 1/1
6 3/2 3/2 3/2 3/2
7 2/1 3/2 3/2 3/2
8 2/1 3/2 3/2 3/2
9 2/1 3/2 3/2 3/2
10 2/1 2/1 3/2 3/2
11 5/2 2/1 2/1 3/2
12 5/2 2/1 2/1 2/1
13 5/2 2/1 2/1 2/1
14 5/2 2/1 2/1 2/1
15 3/1 5/2 2/1 2/1
16 3/1 5/2 2/1 2/1
17 3/1 5/2 5/2 2/1
18 3/1 5/2 5/2 5/2
19 7/2 5/2 5/2 5/2
20 7/2 3/1 5/2 5/2
21 7/2 3/1 5/2 5/2
22 7/2 3/1 3/1 5/2
23 4/1 3/1 3/1 5/2
24 4/1 3/1 3/1 3/1
Armor Class Adjustments For Dexterity
Dexterity *Armor Class Adjustment
1 +5
2 +4
3 +3
4 +2
5 +1
: 0
15 -1
16 -2
17 -3
18 -4
19 -5
20 -6
21 -7
22* -8
* PCs will continue to reduce their armor class by one per point of dexterity over 22.
Armor Class Adjustments For Base Armor Types
Armor Type Armor Class Adjustment
Robe -1
Leather -3
Chain -5
Banded -7
Plate -9
Gloves -1
Helm -1
*Cap 0
Shield -2
Cloak -1
Gauntlets -1
Boots -1
* Caps do not provide sufficient protection by themselves to reduce armor class, however, many of these items are enchanted to reduce the armor class of the wearer.
* Weapon Damage Table
Damage vs. Damage vs. Permitted
Melee Weapons Small/Medium Large #HANDS Class
Axe, Battle 1 - 12 1 - 12 2 F,P
Axe, Pike 1 - 12 1 - 18 2 F,P
Axe, Stone 1 - 7 1 - 7 1 F,P
Axe, War 1 - 8 1 - 8 1 F,P,R,MO
Club 1 - 6 1 - 6 1 F,P,R,C
Dagger 1 - 4 1 - 3 1 F,P,R,T,MO,M,E
Dart 1 - 2 1 - 2 1 F,R,MO,T,M,E
Flail 1 - 8 1 - 6 1 F,P,R,C
Haleberd 1 - 14 1 - 16 2 F,P
Hammer, Battle 1 - 8 1 - 8 1 F,P,C
Hammer, Stone 1 - 7 1 - 5 1 F,P,C
Hammer, War 1 - 8 1 - 6 1 F,P
Jo Stick 1 - 6 1 - 6 2 F,MO
Mace 1 - 6 1 - 6 1 F,P,R,C
Morning Star 1 - 8 1 - 8 1 F,P,R
Nunchucka 1 - 6 1 - 4 1 F,MO,T
Spear 1 - 8 1 - 8 2 F,P,R,MO
Staff 1 - 6 1 - 6 2 ALL
Staff, Quarter 1 - 5 1 - 5 2 ALL
Sword, Broad 1 - 8 1 - 10 1 F,P,R
Sword, Long 1 - 10 1 - 12 1 F,P,R
Sword, Scimitar 1 - 8 1 - 8 1 F,P,R,MO,T,E
Sword, Tip 1 - 12 1 - 10 1 F,P,R,MO
Sword, Two-Handed 1 - 12 1 - 18 2 F,P
Sword, Short 1 - 6 1 - 8 1 F,P,R,MO,T,E
Damage vs. Damage vs. Permitted
Missile Weapons Small/Medium Large #HANDS Class
Bow 1 - 6 1 - 6 2 F,R,T
Throwing Axe 1 - 6 1 - 6 1 F,R,MO,T
Throwing Dagger 1 - 4 1 - 4 1 F,R,MO,T
Throwing Hammer 1 - 6 1 - 6 1 F,C
** Throwing Star 1 - 6 1 - 4 1 F,MO
This listing includes only NON-magical and NON-unique weapons. Many weapons you will find will be of a magical sort and will do varying amounts of damage.
** These weapons have two attacks per round. Both attacks are at the same target. i.e. Throwing Stars have 2 attacks at 1 - 4 per each combat strike.
Turning Probability for Clerics and Paladins.
Actually, this is more of a formula than a table.
Chance of turning = 30% + 10% X Level of caster - 5% X Monster Level.
This chance applies to each and every undead involved in the battle. If the PC is successful the undead creature will be destroyed. If the PC does a particularly good job at turning, the undead creature will not be destroyed, but actually TURNED. This means the undead will change allegiance, and will now fight on behalf of the cleric or paladin, instead of against them.
By now you get the pattern, so impress us with your mathematical skills and figure the rest out.
* Paladins gain the ability to turn undead when they reach the 4th level of ability. They turn as a Cleric 3 levels below their own level, so a 4th level Paladin turns as a 1st level Cleric, an 8th level Paladin turns as a 5th level Cleric etc....