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Text File  |  1994-07-15  |  27KB  |  615 lines

  1.  
  2. Race/Class Possibilities
  3.  
  4.                                    Drow     Half                               Half
  5. Class             Human     Elf        Elf       Elf         Orc       Orc       Dwarf     Gnome  Halfling
  6. Fighter           ‚Ä¢                     ‚Ä¢                     ‚Ä¢                  ‚Ä¢                  ‚Ä¢                  ‚Ä¢                     ‚Ä¢                     ‚Ä¢                        ‚Ä¢
  7. Monk           ‚Ä¢                        ‚Ä¢                                        ‚Ä¢                                                                                                       ‚Ä¢
  8. Paladin     ‚Ä¢                        ‚Ä¢                                        ‚Ä¢                                                           ‚Ä¢                        ‚Ä¢                     ‚Ä¢
  9. Ranger            ‚Ä¢                        ‚Ä¢                  ‚Ä¢                  ‚Ä¢                  ‚Ä¢                  ‚Ä¢                                                                 ‚Ä¢
  10. Thief                ‚Ä¢                        ‚Ä¢                     ‚Ä¢                  ‚Ä¢                  ‚Ä¢                  ‚Ä¢                     ‚Ä¢                        ‚Ä¢                     ‚Ä¢
  11. Magic-User        ‚Ä¢                        ‚Ä¢                     ‚Ä¢                  ‚Ä¢                                                                                    ‚Ä¢                     ‚Ä¢
  12. Cleric                     ‚Ä¢                        ‚Ä¢                                        ‚Ä¢                  ‚Ä¢                                        ‚Ä¢                        ‚Ä¢                        ‚Ä¢
  13. Enchanter         ‚Ä¢                        ‚Ä¢                     ‚Ä¢                  ‚Ä¢                                                                                    ‚Ä¢                     ‚Ä¢
  14.  
  15.  
  16. Minimum Attributes by Class *
  17.   Class             Strength    Intelligence    Wisdom    Dexterity   Constitution    Karma
  18.  Fighter                   9                       ‚Äî                             6                                6                                7                                6
  19.  Monk                  15                          6                         15                         15                      11                                6
  20.  Paladin               12                          9                         13                                6                             9                            17
  21.  Ranger                13                   13                      14                             6                      14                                6
  22.  Thief                  6                             6                             _                                9                                _                                _ 
  23.  Magic User             _                          9                                6                                6                             _                                6
  24.  Cleric                    6                             6                                9                                _                             _                                6                        
  25.  Enchanter              _                          9                                6                                6                             _                                6
  26.  
  27.  
  28. Minimum Attributes by Race *
  29.   Class            Strength    Intelligence    Wisdom    Dexterity   Constitution    Karma
  30.  Human                    6                          _                                _                                _                                5                                _
  31.  Drow Elf                 _                             8                                _                                7                                5                                8
  32.  Elf                      _                             8                                _                                7                                5                                8
  33.  Orc                      9                                _                             _                                _                         15                                _
  34.     Halfling                 6                                6                                _                                8                      10                                _
  35.     Gnome                    6                                7                                _                                _                             8                                _
  36.     Dwarf                    8                                _                                _                                _                      12                             _
  37.     Half-Elf                 5                                4                                _                                _                             5                                _
  38.     Half-Orc                 6                                _                                _                                _                      13                             _
  39.  
  40. * ( All other bonuses or penalties apply after these minimums. )
  41.  
  42. Stamina Table
  43.  
  44. Class            Initial          Per Level    *Max Bonus
  45. Fighter      1 - 10      1 - 10      Unlimited
  46. Paladin      1 - 10      1 - 10      Unlimited
  47. Ranger       2 - 16      1 - 8       Unlimited
  48. Monk         2 - 8       1 - 4           3
  49. Thief        1 - 6       1 - 6           3
  50. Magic-User   1 - 4       1 - 4           2
  51. Cleric       1 - 8       1 - 8           3
  52. Enchanter    1 - 6       1 - 6           2
  53.  
  54. * PCs receive one point of stamina for each point of constitution over 15 in addition to that shown above.   
  55.  
  56.     Example: PCs with a 16 constitution receive +1 stamina per level.
  57.                      PCs with a 17 constitution receive +2 stamina per level, etc...
  58.  
  59.  
  60. Base Special Action Values
  61.  
  62.                                                                 Base values by class in percent.*
  63.  
  64. Class                   Fighter  Monk  Paladin  Ranger  Thief  M-User  Cleric  Enchanter
  65. Backstab          .      .      .      .      2      .      .      .
  66. Bars/Gate/Door   12     10     10     10      .      .     10      .
  67. Climb Wall        6      5      6      6      8      2      5      3
  68. Critical Hit      5      3      3      3      .      .      .      .
  69. Detect Secret     1      2      3      5     15      5      5     10
  70. Detect Trap       2      3      2     10     20      3      2      5
  71. Disarm Trap       .      5      .      .     15      .      .      .
  72. Hear Noise        5      6      5      7     12      5      4      5
  73. Hide In Shadows   3      3      .      8     20      .      .      .
  74. Move Silently     3     10      3     10     25     10      3      4
  75. Pick Lock         .     10      .      .     25      .      .      .
  76. Pick Pocket       .     10      .      .     30      .      .      .
  77. Read Scroll***   NA     NA    100     NA    -15    100    100    100
  78.  
  79. * Notes on special abilities.  Only PC classes that show a base value in the above chart are capable of performing the task in question.  Those classes that show NIL (.) are not capable of said task and any modifiers in the following charts do not apply to said class.
  80.  
  81. *** Thieves are capable of reading magic-user scrolls only.  They are NOT capable of creating scrolls.  For each experience level of the thief beyound first level they gain a 5% chance to read a magic-user's scroll.  If a thief fails to read a scroll the magic of the scroll is lost and it becomes worthless.
  82.  
  83. Special Action Modifiers
  84.  
  85.                                     *Strength Modifier
  86.  
  87. Strength                   3     4     5     6     7                    17   18   19   20   21
  88. Backstab          -5  -4  -3  -2  -1                    1   2   3   4   5
  89. Bars/Gate/Door   -75 -60 -45 -30 -15                    5  10  15  20  25
  90. Climb Wall       -75 -60 -45 -30 -15                    5  10  15  20  25
  91. Critical Hit      -5  -4  -3  -2  -1                    1   2   3   4   5
  92. Disarm Trap      -10  -8  -6  -4  -2                    2   4   6   8  10
  93. Hide In Shadows   -5  -4  -3  -2  -1                    1   2   3   4   5
  94. Move Silently     -5  -4  -3  -2  -1                    1   2   3   4   5
  95.  
  96.                                  *Dexterity Modifier
  97.  
  98. Dexterity                 3      4       5       6       7                 17    18     19     20
  99. Backstab          -5   -4   -3   -2   -1              1    2    3    4
  100. Climb Wall       -20  -15  -10   -5   -2              5    8   11   15
  101. Disarm Trap      -25  -20  -15  -10   -5              5   10   15   20
  102. Hide In Shadows  -12   -8   -6   -4   -2              2    4    6    8
  103. Move Silently    -10   -8   -6   -4   -2              5   10   15   20
  104. Pick Lock        -25  -20  -15  -10   -5              5   10   15   20
  105. Pick Pocket      -25  -20  -15  -10   -5              5   10   15   20
  106.  
  107.  
  108.  
  109.  
  110.  
  111.  
  112.  
  113.                              *Race Modifier
  114.                                                              Drow                                                        Half  Half
  115. Race                  Human    Elf    Elf     Orc  Halfling  Gnome  Dwarf  Elf    Orc
  116. Backstab          .    +2    +2    -2    +2    -3    -4    +1    -1
  117. Climb Wall        .    +5     .    +3     .    +4    +5     .    +2
  118. Detect Secret     .   +10   +10    -5    +5    +5   +15    +2    -2
  119. Detect Trap       .    +5    -3    +8    +3     .     .     .    +4
  120. Disarm Trap       .    +2    -5    +5    +1     .     .     .    +2
  121. Hear Noise        .     .     .   +10     .     .     .     .    +5
  122. Hide In Shadows   .   +15   -10   +10     .    +5    +5    -5    +5
  123. Move Silently     .    +5    +5    -5   +10    -3    -5    +2    -2
  124. Pick Lock         .    +3    +3    -5   +10    -3    -5    +1    -2
  125. Pick Pocket       .   -10    +3   -15   +15     .     .   +10    -3
  126. Resurrect**      85%   75%   75%   90%   80%   90%   95%   80%   90%
  127.  
  128. ** Base chance.  The actual chance is increased 1% for each point of constitution of the PC.
  129.  
  130. *Adjustments apply only to initial attribute scores.  Magically altered attributes will not award additional bonuses or penalties.
  131.  
  132.  
  133. Saving Throw Adjustments For Race In %
  134.  
  135.                                                             Drow                                                        Half  Half
  136. Save vs.          Human     Elf    Elf     Orc   Halfling  Gnome  Dwarf  Elf    Orc
  137. Charm          .   +25   +25   +45   -10     -5     .     .     .
  138. Heat           .     .     .     .    +5     +5     .     .     .
  139. Cold           .    -5   -10     .    +5     +5     .   +10   +10
  140. Electric       .     .     .     .     .      .   -10   -10     .
  141. Chemical       .    -5     .     .    +5     +5   +15    +5     . 
  142. Mental         .                    .                 .                 .            -10        -5                 .            +10                -5
  143. Magic          .     .     .     .    -5      .   +10    +5    +5
  144. Special        .     .     .     .     .      .     .     .     .
  145.  
  146.  
  147.  
  148.  
  149.  
  150.  
  151. Character Gender
  152.  
  153. Whether a PC is male or female will affect the following attributes:
  154.     Males: +1 to Strength, -1 to Dexterity
  155. Females: -1 to Strength, +1 to Dexterity
  156.  
  157. These factors are applied in addition to attribute adjustments due to racial heritage.
  158.  
  159.  
  160. Advancement Charts
  161.  
  162. Fighters
  163.  
  164. Level     Experience Required            Title     
  165. Level 1...........2,000           Veteran
  166. Level 2...........2,000           Warrior
  167. Level 3...........4,000           Swordsman
  168. Level 4..........10,000           Hero
  169. Level 5..........17,000           Swashbuckler
  170. Level 6..........35,000           Myrmidon
  171. Level 7..........55,000           Champion
  172. Level 8.........125,000           Superhero
  173. Level 9.........125,000           Cavalier
  174. Level 10........250,000           Lieutenant Knight
  175. Level 11........250,000           Knight
  176. Level 12........250,000           Master Knight
  177. Level 13........250,000           Lordling
  178. Level 14........250,000           Lord
  179. Level 15........250,000           Master Lord
  180. Level 16........250,000           Kingly Lord
  181. Level 17........250,000           Kingly Lord (with one star...etc.)
  182.  
  183.  
  184.  
  185.  
  186.  
  187.  
  188.  
  189.  
  190. Rangers
  191.  
  192. Level     Experience Required            Title     
  193. Level 1...........2,250           Runner
  194. Level 2...........2,250           Strider
  195. Level 3...........5,500           Scout
  196. Level 4..........10,000           Courser
  197. Level 5..........20,000           Tracker
  198. Level 6..........50,000           Guide
  199. Level 7..........75,000           Pathfinder
  200. Level 8.........125,000           Ranger
  201. Level 9.........250,000           Ranger Knight
  202. Level 10........325,000           Ranger Champion
  203. Level 11........325,000           Ranger Lord
  204. Level 12........325,000           Master Ranger
  205. Level 13........325,000           Grand Ranger
  206. Level 14........325,000           Supreme Ranger
  207. Level 15........325,000           Supreme Ranger (with one Arrow...etc.)
  208.  
  209.  
  210.  
  211. Paladins
  212.  
  213. Level     Experience Required            Title     
  214. Level 1...........2,750           Gallant
  215. Level 2...........2,750           Keeper
  216. Level 3...........6,500           Protector
  217. Level 4..........12,000           Defender
  218. Level 5..........21,000           Warder
  219. Level 6..........50,000           Guardian
  220. Level 7..........80,000           Chevalier
  221. Level 8.........175,000           Justiciar
  222. Level 9.........350,000           Paladin
  223. Level 10........350,000           Paladin Knight
  224. Level 11........350,000           Paladin Lord
  225. Level 12........350,000           Holy Paladin
  226. Level 13........350,000           Holy Paladin (with one cross)
  227. Level 14........350,000           Holy Paladin (with two crosses)
  228.  
  229. Monks
  230. Level     Experience Required            Title     
  231. Level 1...........2,250           Novice
  232. Level 2...........2,500           Initiate
  233. Level 3...........5,250           Brother
  234. Level 4..........12,500           Disciple
  235. Level 5..........25,000           Immaculate
  236. Level 6..........50,000           Master
  237. Level 7.........100,000           Superior Master
  238. Level 8.........150,000           Master of Dragons
  239. Level 9.........150,000           Master, North Wind
  240. Level 10........200,000           Master, West Wind
  241. Level 11........250,000           Master, South Wind
  242. Level 12........300,000           Master, East Wind
  243. Level 13........300,000           Master of Winter
  244. Level 14........300,000           Master of Autumn
  245. Level 15........300,000           Master of Summer
  246. Level 16........300,000           Master of Spring
  247. Level 17........300,000           Master of Flowers
  248. Level 18........300,000           Master of Flowers (with one blossom)
  249. Level 19........300,000           Master of Flowers (with two blossoms)
  250.  
  251. Thieves
  252. Level     Experience Required            Title     
  253. Level 1...........1,250           Rogue
  254. Level 2...........2,250           Footpad
  255. Level 3...........4,500           Cutpurse
  256. Level 4...........8,000           Robber
  257. Level 5..........12,000           Burglar
  258. Level 6..........22,500           Cat Burglar
  259. Level 7..........35,000           Sneak
  260. Level 8..........50,000           Master Sneak
  261. Level 9..........75,000           Filcher
  262. Level 10........100,000           Master Filcher
  263. Level 11........150,000           Sharper
  264. Level 12........200,000           Master Sharper
  265. Level 13........200,000           Thief
  266. Level 14........200,000           Master Thief
  267. Level 15........200,000           Master Thief (with one dagger)
  268. Level 16........200,000           Master Thief (with two daggers)
  269.  
  270. Magic-Users
  271. Level     Experience Required            Title     
  272. Level 1...........2,500           Prestidigitator
  273. Level 2...........3,500           Evoker
  274. Level 3...........7,500           Conjurer
  275. Level 4..........15,500           Theurgist
  276. Level 5..........22,000           Thaumaturgist
  277. Level 6..........55,000           Magician
  278. Level 7..........80,000           Master Magician
  279. Level 8.........110,000           Warlock
  280. Level 9.........150,000           Crowned Warlock
  281. Level 10........250,000           Sorcerer
  282. Level 11........300,000           Necromancer
  283. Level 12........375,000           Wizards Apprentice
  284. Level 13........375,000           Wizards Assistant
  285. Level 14........375,000           Wizard
  286. Level 15........375,000           Superior Wizard (White Robe)
  287. Level 16........375,000           Superior Wizard (Grey Robe)
  288. Level 17........375,000           Superior Wizard (Black Robe)
  289.  
  290. Clerics
  291. Level     Experience Required            Title     
  292. Level 1...........1,500           Acolyte
  293. Level 2...........1,500           Adept
  294. Level 3...........3,000           Priest
  295. Level 4...........7,000           Curate
  296. Level 5..........14,500           Perfect
  297. Level 6..........27,500           Canon
  298. Level 7..........55,000           Lama
  299. Level 8.........100,000           Patriarch
  300. Level 9.........150,000           Bishop
  301. Level 10........200,000           Arch Bishop
  302. Level 11........250,000           Cardinal
  303. Level 12........250,000           Chief Cardinal
  304. Level 13........250,000           High Priest
  305. Level 14........250,000           Arch Priest
  306. Level 15........250,000           Superior Priest
  307. Level 16........250,000           Superior Priest (with one sash)
  308. Level 17........250,000           Superior Priest (with two sashes)
  309.  
  310. Enchanters
  311.  
  312. Level     Experience Required            Title     
  313. Level 1...........2,500           Aspirant
  314. Level 2...........3,500           Ovate
  315. Level 3...........7,500           Dabbler
  316. Level 4..........15,500           Cabalist
  317. Level 5..........22,000           Visionist
  318. Level 6..........55,000           Spellbinder
  319. Level 7..........80,000           Seer
  320. Level 8.........110,000           Initiate
  321. Level 9.........150,000           Chief Initiate
  322. Level 10........250,000           Master of Initiates
  323. Level 11........300,000           Mage
  324. Level 12........375,000           Arch Mage
  325. Level 13........375,000           Arch Mage (one crystal)
  326. Level 14........375,000           Arch Mage (two crystals)
  327. Level 15........375,000           Arch Mage (three crystals)
  328. Level 16........375,000           Arch Mage (four crystals)
  329.  
  330.  
  331.  
  332.  
  333.  
  334.  
  335.  
  336.  
  337.  
  338.  
  339.  
  340.  
  341.  
  342.  
  343.  
  344.  
  345.  
  346.  
  347.  
  348.  
  349.  
  350. Spells Known
  351.  
  352. Magic-Users & Enchanters  (Shown for PCs with a 16 Intelligence)
  353.  
  354.                                 Spell Level
  355.  Level          1    2    3   4    5    6    7
  356.      1              1    -    -    -    -    -    -
  357.      2              2    -    -    -    -    -    -
  358.      3              3    1    -    -    -    -    -
  359.      4              4    2    -    -    -    -    -
  360.      5              5    3    1    -    -    -    -
  361.      6              6    4    2    -    -    -    -
  362.      7              7    5    3    1    -    -    -
  363.      8              8    6    4    1    -    -    -
  364.      9              9    7    5    2    1    -    -
  365.      10           10   8    6    3    1    -    -
  366.      11           11   9    7    3    2    1    -
  367.      12           12   9    8    4    3    2    -
  368.      13           12  10   8    4    3    2    1
  369.      14           12  10   9    5    4    3    1
  370.      15           12  11   9    5    4    3    2
  371.      16           12  11   9    6    5    4    2
  372.      17           12  11  10   6    5    4    3
  373.      18           12  12  10   7    6    5    3
  374.      19           12  12  11   7    6    5    4
  375.      20           12  12  11   8    6    6    4
  376.      21           12  12  11   8    7    6    5
  377.      22           12  12  11   9    7    7    5
  378.      23           12  12  11   9    8    7    6
  379.      24           12  12  12  10   8    8    6
  380.      25           12  12  12  10   9    9    7
  381.      26           12  12  12  11   9    9    8
  382.      27           12  12  12  11  10  10   9
  383.      28           12  12  12  12  10  10  10
  384.      29           12  12  12  12  11  11  11
  385.      30           12  12  12  12  12  12  12
  386. PCs with an Intelligence above 16 learn @:
  387.        with 17 Intelligence as one level higher than shown.
  388.        with 18 Intelligence as two levels higher than shown.  etc......
  389.  
  390. Clerics  (Shown for PCs with a 16 Wisdom)
  391.  
  392.                                 Spell Level
  393.  Level          1    2    3    4    5    6    7
  394.      1              12   -    -    -    -    -    -
  395.      2              12   -    -    -    -    -    -
  396.      3              12   -    -    -    -    -    -
  397.      4              12  12   -    -    -    -    -
  398.      5              12  12   -    -    -    -    -
  399.      6              12  12   -    -    -    -    -
  400.      7              12  12  12   -    -    -    -
  401.      8              12  12  12   -    -    -    -
  402.      9              12  12  12   -    -    -    -
  403.      10            12  12  12  12   -    -    -
  404.      11            12  12  12  12   -    -    -
  405.      12            12  12  12  12   -    -    -
  406.      13            12  12  12  12  12   -    -
  407.      14            12  12  12  12  12   -    -
  408.      15            12  12  12  12  12   -    -
  409.      16            12  12  12  12  12  12   -
  410.      17            12  12  12  12  12  12   -
  411.      18            12  12  12  12  12  12   -
  412.      19            12  12  12  12  12  12  12
  413.  
  414. PCs with a Wisdom above 16 learn @:
  415.        with 17 Wisdom as one level higher than shown.
  416.        with 18 Wisdom as two levels higher than shown.  etc...
  417.  
  418.  
  419.  
  420.  
  421.  
  422.  
  423.  
  424.  
  425.  
  426.  
  427.  
  428.  
  429.  
  430. Paladins  (Shown for PCs with a 16 Wisdom)
  431.  
  432.                                 Spell Level
  433.  Level           1    2    3   4    5    6    7
  434.      7               12   -    -    -    -    -    -
  435.      8               12   -    -    -    -    -    -
  436.      9               12   -    -    -    -    -    -
  437.      10             12  12   -    -    -    -    -
  438.      11             12  12   -    -    -    -    -
  439.      12             12  12   -    -    -    -    -
  440.      13             12  12  12   -    -    -    -
  441.      14             12  12  12   -    -    -    -
  442.      15             12  12  12   -    -    -    -
  443.      16  (Max)   12  12  12  12   -    -    -
  444. PCs with a Wisdom above 16 learn @:
  445.        with 17 Wisdom as one level higher than shown.
  446.        with 18 Wisdom as two levels higher than shown. etc......
  447.  
  448. Strength Modification Table
  449.                            To Hit             Damage
  450.   Strength    Adjustment      Adjustment
  451.      3           -20%                        -1
  452.      4           -15%                           -1
  453.      5           -10%             0
  454.      6            -5%             0
  455.      .             0%             0
  456.      .             0%             0
  457.      .             0%             0
  458.     16            +5%                        +1
  459.     17            +5%                           +2
  460.     18           +10%                              +3
  461.     19*          +10%                              +4
  462.     20*          +15%                              +5
  463.     21*          +15%                              +6
  464.     22*          +20%                              +7
  465.     23*          +20%                              +8
  466.     24*          +25%                              +9
  467.     25*          +25%                          +10
  468. *Only Fighters, Rangers and Paladins will receive any bonuses for Strengths over 18.
  469.  
  470.  
  471. Attacks Per Round
  472.  
  473.     LEVEL     MONK  FIGHTER   RANGER   PALADIN
  474.       1                     1/1       1/1              1/1               1/1
  475.       2                     1/1       1/1              1/1               1/1
  476.       3                     1/1       1/1              1/1               1/1
  477.       4                     3/2       1/1              1/1               1/1
  478.       5                     3/2       3/2              3/2               1/1
  479.       6                     3/2       3/2              3/2               3/2
  480.       7                     2/1       3/2              3/2               3/2
  481.       8                     2/1       3/2              3/2               3/2
  482.       9                     2/1       3/2              3/2               3/2
  483.      10                    2/1       2/1              3/2               3/2
  484.      11                    5/2       2/1              2/1               3/2
  485.      12                    5/2       2/1              2/1               2/1
  486.      13                    5/2       2/1              2/1               2/1
  487.      14                    5/2       2/1              2/1               2/1
  488.      15                    3/1       5/2              2/1               2/1
  489.      16                    3/1       5/2              2/1               2/1
  490.      17                    3/1       5/2              5/2               2/1
  491.      18                    3/1       5/2              5/2               5/2
  492.      19                    7/2       5/2              5/2               5/2
  493.      20                    7/2       3/1              5/2               5/2
  494.      21                    7/2       3/1              5/2               5/2
  495.      22                    7/2       3/1              3/1               5/2
  496.      23                    4/1       3/1              3/1               5/2
  497.      24                    4/1       3/1              3/1               3/1
  498.  
  499.  
  500.  
  501.  
  502.  
  503.  
  504.  
  505.  
  506.  
  507. Armor Class Adjustments For Dexterity
  508.  
  509. Dexterity    *Armor Class Adjustment
  510.      1                +5
  511.      2                +4
  512.      3                +3
  513.      4                +2
  514.      5                +1
  515.      :                 0
  516.     15                -1
  517.     16                -2
  518.     17                -3
  519.     18                -4
  520.     19                -5
  521.     20                -6
  522.     21                -7        
  523.     22*               -8
  524.   * PCs will continue to reduce their armor class by one per point of dexterity over 22.
  525.  
  526. Armor Class Adjustments For Base Armor Types
  527.  
  528. Armor Type       Armor Class Adjustment
  529.   Robe                                                 -1
  530.   Leather                                           -3
  531.   Chain                                                -5
  532.   Banded                                            -7
  533.   Plate                                                -9
  534.   Gloves                                               -1
  535.   Helm                                                    -1
  536.  *Cap                                                         0
  537.   Shield                                            -2
  538.   Cloak                                                -1
  539.   Gauntlets                                            -1
  540.   Boots                                                         -1
  541.  
  542.  
  543. * Caps do not provide sufficient protection by themselves to reduce armor class, however, many of these items are enchanted to reduce the armor class of the wearer.
  544.  
  545. * Weapon Damage Table
  546.  
  547.                               Damage vs.     Damage vs.                   Permitted
  548. Melee Weapons   Small/Medium     Large      #HANDS         Class     
  549. Axe, Battle         1 - 12        1 - 12        2         F,P
  550. Axe, Pike                                            1 - 12                                1 - 18        2         F,P
  551. Axe, Stone                                        1 - 7         1 - 7         1         F,P
  552. Axe, War            1 - 8         1 - 8         1         F,P,R,MO
  553. Club                1 - 6         1 - 6         1         F,P,R,C
  554. Dagger              1 - 4         1 - 3         1         F,P,R,T,MO,M,E
  555. Dart                1 - 2         1 - 2         1         F,R,MO,T,M,E
  556. Flail               1 - 8         1 - 6         1         F,P,R,C
  557. Haleberd            1 - 14        1 - 16        2         F,P
  558. Hammer, Battle      1 - 8         1 - 8         1         F,P,C
  559. Hammer, Stone       1 - 7         1 - 5         1         F,P,C
  560. Hammer, War         1 - 8         1 - 6         1         F,P
  561. Jo Stick            1 - 6         1 - 6         2         F,MO
  562. Mace                1 - 6         1 - 6         1         F,P,R,C
  563. Morning Star        1 - 8         1 - 8         1         F,P,R
  564. Nunchucka           1 - 6         1 - 4         1         F,MO,T
  565. Spear               1 - 8         1 - 8         2         F,P,R,MO
  566. Staff                                       1 - 6         1 - 6         2         ALL
  567. Staff, Quarter      1 - 5         1 - 5         2         ALL
  568. Sword, Broad        1 - 8         1 - 10        1         F,P,R
  569. Sword, Long         1 - 10        1 - 12        1         F,P,R
  570. Sword, Scimitar     1 - 8         1 - 8         1         F,P,R,MO,T,E
  571. Sword, Tip          1 - 12        1 - 10        1         F,P,R,MO
  572. Sword, Two-Handed   1 - 12        1 - 18        2         F,P
  573. Sword, Short        1 - 6         1 - 8         1         F,P,R,MO,T,E
  574.  
  575.  
  576.                                  Damage vs.    Damage vs.                   Permitted
  577. Missile Weapons   Small/Medium    Large      #HANDS         Class     
  578. Bow                 1 - 6         1 - 6         2         F,R,T
  579. Throwing Axe        1 - 6         1 - 6         1         F,R,MO,T
  580. Throwing Dagger              1 - 4         1 - 4         1         F,R,MO,T
  581. Throwing Hammer     1 - 6         1 - 6         1         F,C
  582. ** Throwing Star    1 - 6         1 - 4         1         F,MO
  583.  
  584.  
  585. This listing includes only NON-magical and NON-unique weapons.  Many weapons you will find will be of a magical sort and will do varying amounts of damage.
  586.  
  587. ** These weapons have two attacks per round.  Both attacks are at the same target.  i.e.  Throwing Stars have 2 attacks at 1 - 4 per each combat strike.
  588.  
  589.  
  590. Turning Probability for Clerics and Paladins.
  591. Actually, this is more of a formula than a table.
  592.  
  593. Chance of turning = 30% + 10% X Level of caster - 5% X Monster Level.
  594.  
  595. This chance applies to each and every undead involved in the battle.  If the PC is successful the undead creature will be destroyed.  If the PC does a particularly good job at turning, the undead creature will not be destroyed, but actually TURNED.  This means the undead will change allegiance, and will now fight on behalf of the cleric or paladin, instead of against them.
  596.                                                                       Level of Monster
  597. *Level of Cleric      1                2                3                4                5                6                7                8                9            10
  598. ------------------------------------------------------------------
  599.   1 ............. 35         30            25            20            15            10             5          √ò          √ò          √ò
  600.   2 ............. 45            40            35            30            25            20            15            10          5             √ò
  601.   3 ............. 55            50            45            40            35            30            25            20            15            10
  602.   4 ............. 65            60            55            50            45            40            35            30            25            20
  603.   5 ............. 75            70            65            60            55            50            45            40            30            25
  604.   6 ............. 85            80            75            70            65            60            55            50            45            35
  605.   7 ..............95            90            85            80            75            70      65         60         55            50
  606.   8 .............. ‚àû                ‚àû         95            90            85            80      75         70         65            60
  607.   9 .............. ‚àû                ‚àû                ‚àû                ‚àû            95            90      85         80         75            70
  608.  10 .............. ‚àû                ‚àû                ‚àû                ‚àû             ‚àû             ‚àû      95         90         85            80
  609.  11 .............. ‚àû                ‚àû                ‚àû                ‚àû             ‚àû             ‚àû             ‚àû          ‚àû         95            90
  610.  12 .............. ‚àû                ‚àû                ‚àû                ‚àû             ‚àû             ‚àû             ‚àû          ‚àû          ‚àû             ‚àû
  611.  
  612. By now you get the pattern, so impress us with your mathematical skills and figure the rest out.
  613.  
  614. * Paladins gain the ability to turn undead when they reach the 4th level of ability.  They turn as a Cleric 3 levels below their own level, so a 4th level Paladin turns as a 1st level Cleric, an 8th level Paladin turns as a 5th level Cleric etc....
  615.